Video Game Design Major at the University of Central Florida graduating in May of 2025

Certified Scrum Master with knowledge of Jira

Currently, the Head Ambassador for First-year Programs at UCF on the Downtown Campus, leading a team of four in the organization, preparation, and implementation of New Student Orientations and more.

Thrives in creative vision and implements a people-first leading experience by fostering an innovative and personal team environment through communication, collaboration, trust, accountability, and empathy.


Recent Work

SyncroChromia (2024-2025): A first-person rhythm-based shooter game set in stunning bioluminescent environments. Players wield a color-changing blaster to defeat color-changing enemies, dodge attacks, and unlock power-ups through short and elongated blasts—all while staying perfectly in sync with the beat of the music.

  • Serving as the producer and vision holder for SyncroChromia, a game slated for release on Steam.

  • Concept selected from 42 pitches, earning unanimous class support as 1 of 3 chosen projects.

  • Leading a 15-member team over an eight-month development cycle (August–May), ensuring project milestones are met.

  • Managing tasks and progress through Click-Up, with team communications coordinated via Discord and time-tracking maintained in a custom Excel system.

  • Collaborating with the Creative Director as the music department lead to produce original tracks for the game.

  • Guiding sub-teams and fostering a creative, organized workflow to bring the project’s vision to life.

Gehenna (2023): A first-person survival game where players control four characters navigating a desolate, post-apocalyptic planet using a hopping spaceship. The team must gather resources and skills to endure a brutal game loop, balancing strategy and sacrifice. With challenging survival horror elements, players face tough choices to ensure survival at any cost.

  • Successfully led a nine-person team in producing Gehenna, a major game project, over the course of a semester (January–May).

  • Oversaw team schedules and coordinated communication to ensure alignment and efficiency.

  • Organized and facilitated regular team meetings to track progress and address challenges.

  • Managed deadlines by maintaining a structured timeline and delivering consistent status updates.

  • Acted as the primary liaison, ensuring all team members were informed and on task.

  • Delivered the project on time, fostering collaboration and meeting key milestones.

Level Design:

  • Proficient in using Unreal Engine for set dressing and scene composition.

  • Experienced in level design, specifically in creating immersive environments. For a broken-down arcade level, I curated and placed assets to establish a dark, horror-like atmosphere. This, along with prior experience, has strengthened my confidence in level design as an alternative role to producing.

  • Served as the Producer for this project, managing team workflows through Excel spreadsheets for task organization and deadlines. Additionally, facilitated communication and meetings via Discord to ensure project cohesion.

Achievements

Throughout my academic career at UCF, I have earned and accomplished:

—————————————

UCF President’s List (4.0 GPA Semester): Spring 2023, Fall 2023, Spring 2024, Fall 2024

Member of National Society of Leadership and Success (UCF Chapter)

Member of Tau Sigma Honor Society (UCF Chapter)

Member of National Society of Collegiate Scholars (UCF Chapter)

Downtown Campus Representative of the UCF Transfer Student Advisory Council

Vice President of UCF Club Baseball (2024–2025)

Current Location

Orlando, Florida

Letters of Recommendation